One page pitch
Title
I am undecided on a title at this current stage
Tag-line
Nobody can escape their past
Audience
16+ as it will involve violence
Genre
crime/thriller
Plot
3 men heist a department store and get away with the money, 2 of them cut the other one out so he hunts them down and kills them off and leaves with all the money
Location
Set a room up In school to look like a department store as I cannot actually rob a store as this would be illegal
This was my original pitch for my film however we established during the pitch that it would be hard to pull this plot off with the young cast that I have and we have tweaked the plot to make it suit the younger actors
the new plot changes so that it is 3 teens of around 18 rob a smaller shop because they cant get jobs and have no money, however one of the lads falls out with the others over the robbery they commit and is then cut out of the deal and gets no money, he then takes things into his own hands and kills the others and takes all the money.
Wednesday, 14 January 2015
Monday, 8 December 2014
Monday, 1 December 2014
Wednesday, 26 November 2014
Uses and
gratifications
This theory suggests people use media texts for various
reasons which are:
Diversion
To escape from everyday life
Personal identity
To create they’re own identities from characters in media
texts
Personal relationships
Use media texts for emotion and other social
values/interaction
Surveillance
To gain information or knowledge
Entertainment
As a means of relaxation, enjoyment and emotional
release
Friday, 7 November 2014
Barthes narrative codes
Barthes said that codes were used in film to try and give the viewer a clue on what happened next in the scene
The first code is action code, this makes the viewer think what is logically the next step, it also can indicate that the scene is going to contain some sort of action in it, we used this in our film when brad opened the door, the viewer knew that he was going to enter the room
The second code is the mystery or enigma code, this is used to explain a narrative whilst still controlling how much information the audience is given, its used to grab the audiences attention by setting up a problem which is then later solved if you keep watching, we used this in our preliminary task when I said 'that's too bad' which gives off the sense that something nad was about to happen to the protagonist
The next code is the semic code, this is when the director uses a symbol to give off a feeling of what is going to happen for example if they use the anarchy symbol, it makes you think that a riot or something is going to happen
The 4th is the cultural code, this is used to show the class or wealth of the characters and helps with the mise en scene, it makes a reference from the world that the viewer can relate to or will recognise for example Aston martins in james bond show that he is wealthy
The last code is the code of opposites, this is when the narrative relies on binary opposites such as black v white, we used this in our preliminary task when the antagonist was wearing dark clothes compared to the protagonist who wears a lighter outfit which shows who is a 'goody' and who is a 'baddy'
Barthes said that codes were used in film to try and give the viewer a clue on what happened next in the scene
The first code is action code, this makes the viewer think what is logically the next step, it also can indicate that the scene is going to contain some sort of action in it, we used this in our film when brad opened the door, the viewer knew that he was going to enter the room
The second code is the mystery or enigma code, this is used to explain a narrative whilst still controlling how much information the audience is given, its used to grab the audiences attention by setting up a problem which is then later solved if you keep watching, we used this in our preliminary task when I said 'that's too bad' which gives off the sense that something nad was about to happen to the protagonist
The next code is the semic code, this is when the director uses a symbol to give off a feeling of what is going to happen for example if they use the anarchy symbol, it makes you think that a riot or something is going to happen
The 4th is the cultural code, this is used to show the class or wealth of the characters and helps with the mise en scene, it makes a reference from the world that the viewer can relate to or will recognise for example Aston martins in james bond show that he is wealthy
The last code is the code of opposites, this is when the narrative relies on binary opposites such as black v white, we used this in our preliminary task when the antagonist was wearing dark clothes compared to the protagonist who wears a lighter outfit which shows who is a 'goody' and who is a 'baddy'
Subscribe to:
Posts (Atom)